Another hint could be a reference in one of the Degasi logs at a base mentioning a seamoth, possibly one that travels faster than the 11m/s~ the default ones travel at, making the player curious and alerting them of its existence. It is your responsibility to ensure no survivors take advantage of this." The dark humour of the PDA messages giving pointers and being clever as always. Due to their recent adoption Alterra fabrication systems have not been updated to patch out its production. After it goes to fetch the seamoth, it could give a warning to the player telling them to stick around such as "WARNING: Predator lifeform is showing no signs of aggression, analysis determines it should be hunting you." Then, when the seamoth is scanned a message reading "This seamoth contains a high speed engine that new regulations have outlawed. "Injuries on the larger lifeform indicate it has been harassed for months, there is an extremely low probability of it surviving this fight." would hopefully tug at the heartstrings of the player. Though the appearance of the leviathan and the nature of the situation should spell to the player that something is up, some PDA tips would be useful to help them understand what they should do. Upon being scanned the player will receive blueprints for a seamoth upgrade, I had a speed boost in mind as that would be extremely useful and a very good reward. Since another seamoth would be pretty useless, it could be a derelict seamoth implied to be used by the Degasi survivors, it could even contain a lore PDA. After the sharks have been scared off, the leviathan will not attack the player but will rather swim off to collect a collect a seamoth it will "give" to the player (provided it they do not move too far away) because it is the only thing it can think of to repay the "debt" (the player would probably be in a vehicle that shows some similarities with the seamoth if not in one itself). Like most enemies doing a single point of damage to them would make them flee, though the leviathan will not even if it is damaged by the player in the crossfire (though at a certain point it'd reach its limit and attack the player like any other). Or they can decide to help the leviathan by fighting off the attackers. At this point the player could ignore/watch, leaving the leviathan to die. A reaper leviathan with one tusk missing, maybe some extra scars among its body (to identify it and make it more sympathetic) being attacked by a group of or just a singular bone/sand sharks or other mid-tier creature. At a certain point a little bit outside of the typical reaper leviathan zone though at a point where the player would almost certainly know what one is, they can come across an interesting sight. I have a few ideas as to how this could go:ฤก) Befriending a predator. I like the incentive of a piece of tech that isn't necessary, though makes the game easier, it's a good reward for effectively figuring out how to work with the environment, a proper sidequest. This kind of interaction is why I like the ending, though I think that as an event it shouldn't be endgame. By befriended I don't mean the obvious route of domestication, more like a creature one would expect to be hostile being cooperative, after all everything is really just trying to survive. However, to add a bit of humanity to this alien planet, perhaps it would even be possible to have creatures that can be befriended or even dealt with, testing the intuitiveness of the player to see if human and alien can be symbiotic, teaching a lesson about humanity in the process. One of the biggest appeals of Subnautica is the variety of fauna and the surprising amount of personality they have, I remember having a fun time playing with metal salvage and reapers when I first found out about the connection. Spoiler alert for the story of Subnautica
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